![]() ![]() ![]() Feeling flirty unlocked several fun interaction options, like posing seductively or taking a cold shower to quell thoughts of WooHoo. I quickly learned that Jess, who I gave the “romantic” trait, very easily swung into “flirty” feelings. Trying to get Jess a date was my first brush with the new emotional axis to Sims’ personalities, a system that successfully supplants traits as a more realistic way for Sims to live and interact. ![]() It turned out to be less of a problem than I’d imagined, though, because the addition of emotions makes a lot out of a little. That’s one fewer than The Sims 3 allows, or two if you have the University Life expansion. I was disappointed, however, that I could give her only four total traits - three, if you don’t count the trait associated with her lifetime aspiration. I gave Jess thick thighs and hips and kept her upper body lean, because I finally could. I’m a huge believer in body positivity and beauty in all bodies, so seeing more realistic representations of various body types was really encouraging. The new Create-a-Sim in general is really intuitive, allowing you to push and pull at different parts of a Sim’s body in order to get the exact size and shape you’re looking for. Picking a Sim’s walk style, which can vary from “tough” to “feminine,” does a lot to express personality (and it’ll change to a slouch if they’re tired or an “I have to pee” walk when their bladders are uncomfortably full). When I created Jess, I was immediately impressed by the appearance-customization options. ![]()
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