![]() ![]() So even if you have no one in the Reserve and no recruit Stratagems, you can always fire and appoint your Secretary, provided you can afford the PP cost to make the switch. either with an available character in the reserve pool or a completely new generated character in the absence of one. One awesome ability the Secretary does have, however, is that the position gets automatically refilled for free if it ever become vacant. The best choice here is someone in tune with your current ideologies so as to have high loyalty, and not do stupid things that cause those bad 4-choice decisions. The Secretary almost usually never uses any skills. This will be handy for allocating stat boosting artifacts and the like. This should help you make intelligent decisions as to what person is best for each job.Īlso listed is the skill type breakdown for each position, listing the number of the categories of all the used skills. What follows is a listing of each cabinet position, and both the job skills and stratagem skills each minister is called upon to use in their day to day operations. That die roll is influenced by certain Stratagem skills each minister has. ![]() There are two things that council ministers do for you in Shadow Empire:ġ) They convert their allotment of BPs to fixed jobs every turn, with better results based on the right job skills each minister possesses andĢ) They are used to enact Stratagems, including Stratagems that require a die roll. ![]() However, for those of you who want to fill your senior management with a bit more hands on control, the rest of this Guide is for you! The Suitability rating is, IMO, a very good general guide to finding the person with the best fit for the job. You'll notice that the PP cost will double each time you do this, which is why that 50 Political Point Fate card I spoke of earlier is so very very desirable.Īn excellent way to fill your new cabinet positions is to hire the available candidate with the highest Suitability rating. You can add a new ministry each subsequent turn, by calling your Secretary and asking him or her to discuss a "New Org." for 2PP. You also begin the game with only one Fate Point, so be sure to save that point to get your 50 Political Points when the need arises (which will be soon). If you see this card at start, shout for joy! Because your early game cabinet formation just became a lot easier. What you are hoping for is this Fate card, 50 Political Points. The next thing you want to look out for is the initial green Fate cards you are dealt at start. And trust me, having a cabinet with a lot of unhappy ministers in it is not a good thing. You can fix this by reallocating the budget, but this has a downside in that ministers really hate it if you cut their budget. So your very limited amount of early game BPs are going to be split between each ministry, diluting the BPs from going to places you might prefer early game (most likely Economic or Military Research). but on the other hand, you have to keep in mind how Bureaucratic Points (BP) are distributed, which is evenly at start. Sure, you do save a LOT of Political Points (PP) by having these guys pre-hired. You may think you may have an easier time if all the hassle of creating your various ministries is already complete, but this is not necessarily so. My recommendation is to start with only your Supreme Command Council in play. Your first big personnel decision occurs during planet creation, when you have the option to fully or partially start with a cabinet already in place. ![]()
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